HyunTools
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UNITY TOOLS

Calculate Unity values and take the code with you.

Calculate frequently checked development values such as vectors, rotations, colors, and layer masks in one place.

QUICK DEMOFrom Vector3 input to copied Unity C#Review key operations for two vectors and carry the same values into Unity code.
Choose a Unity tool and enter values.
Entered values are processed only in your browser.
VECTOR MATH

Vector3 calculator

Review operations for two vectors and the normalized direction.

Vector A
Vector B
A + B(2, 6, 3)
A − B(4, -2, -1)
Distance4.5826
Dot Product7
A Magnitude3.7417
A Normalized(0.8018, 0.5345, 0.2673)
UNITY C#Vector3 a = new Vector3(3f, 2f, 1f); Vector3 b = new Vector3(-1f, 4f, 2f); Vector3 sum = a + b; Vector3 difference = a - b; float distance = Vector3.Distance(a, b); float dot = Vector3.Dot(a, b); Vector3 direction = a.normalized;
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