UNITY TOOLS
Calculate Unity values and take the code with you.
Calculate frequently checked development values such as vectors, rotations, colors, and layer masks in one place.
VECTOR MATH
Vector3 calculator
Review operations for two vectors and the normalized direction.
A + B(2, 6, 3)
A − B(4, -2, -1)
Distance4.5826
Dot Product7
A Magnitude3.7417
A Normalized(0.8018, 0.5345, 0.2673)
UNITY C#
Vector3 a = new Vector3(3f, 2f, 1f);
Vector3 b = new Vector3(-1f, 4f, 2f);
Vector3 sum = a + b;
Vector3 difference = a - b;
float distance = Vector3.Distance(a, b);
float dot = Vector3.Dot(a, b);
Vector3 direction = a.normalized;COMMUNITY VOTE
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